So, the game itself, everyone's building up. But as they build up, it's like, they need to get resources and spend them, and get resources and spend them. Or get resources and use them in a different way. And when you want to physically allow players to what we just said, to shift that cycle to line up with how they're playing, then you should put a rondel in there to visualize it.
And they're totally fun. Now, simultaneously, you're doing this when you don't want the game to be about players figuring out that there is a cycle, or figuring the cycle out on their own. You're giving it to them and telling them, "Use this to optimize the rest of your game." If the cycle is going to be set in place, like Argicola, right Casinoslots New Zealand? The harvest are here, here, here, and here. End of story. Then a rondel is no good. Okay. Gambling. Yeah, money! So, obviously, everybody knows what gambling is, right? If you're playing gambling, any gambling of any kind, what do you do? It's just really brain dead simple. You know what the odds are. If you don't know what the odds are and don't really understand probability properly, like you're buying lottery tickets or something, then do not gamble. Ever. With real money or not real money. But gambling happens even outside of casinos. There's plenty of board games that you play, or even video games, that are gambling. You just don't realize that they are gambling. Some of them are really obvious, like what was that horse racing game we played? Oh my God. I don't even know what that was called. You just rolled dice and moved horses around, and then one of them wins. Yeah, you literally just bet on these horses with fake game money, and then you win game money. And then whoever is the winner. It's actually a really fun game, because you're not using real money. There's plenty of other times, where it's just, you know, "Okay, I'm playing this card." I know there's a 30% chance that this card will do this thing that I really need, and there's a 50% chance that thing will go, but that one cost more. So, would you bet $1 on a 30% chance or $5 on a 50% chance? It's like, do you know which one of those is better? And like we said before, if it's early-game and you're winning, play conservatively. If it's late-game and you're losing, on-side kick. Do the crazy move that has a very low percentage chance of succeeding. If you're a game designer, when do you put gambling in games? When your players don't understand probabilities. If the players understand probabilities and you put gambling in there, the game will be very, very boring because everyone will just know what the optimal move is with the greatest odds for success, and do it over, over and over again. Now, there is a common example to that, as Scott pointed out, this horse racing game that we actually really enjoyed playing. It was just a gambling game. It was basically a glorified roulette table. But because that game really focused on the social elements, it was a fun game to play, it just wasn't a good game in terms of any sort of strategic thinking, you're not going to feel like you played... Well, Monopoly is a terrible example. It is a terrible game. But like Puerto Rico or El Grande, or one of these really... Even chess. You're not going to get that feeling but you're still going to have fun. Gambling is really good to use in light games, or quick games, or games where no one really cares who wins. Like, they want to win, but they're not going to talk about that time they won. So, games that are just fun, that you're going to play for 20 minutes in the expo hall with some dude, and then go off somewhere else in the con. That is where you use gambling. I mean, even the game we played yesterday, Skyline, where you roll these dice to build buildings and the buildings pieces are the dice. That had a huge element of gambling. I was like, "Well, I'm rolling this die." "There's a 1 in 6 chance that it'll give me a lot of points." "If it doesn't come up that way," "I'm going to give it and someone else is going to get that die," "and have a greater chance of..." Now, you were winning, and then Frank pulled a hail Mary and rolled this crazy roll, and he was winning. And then I pulled another hail Mary, 1 in a million shot, and I was winning. That game got really exciting.
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